Prior information notice

Information

Published

Date of dispatch of this notice: 19/03/2021

Expire date: 26/03/2021

External Reference: 2021-285924

TED Reference: 2021/S 058-146651

Prior information notice

Cached Version

Prior information notice

Services

Directive 2014/24/EU

This notice is for prior information only

Section I: Contracting authority

I.1)

Name and addresses

Galway Mayo Institute of Technology
N/A
Dublin Road
Galway
00000
IE
Contact person: Dr. Gabriel J. Costello
Telephone: +353 863526934
NUTS code:  IE042 -  West
Internet address(es):
Main address: www.gmit.ie

I.3)

Communication

The procurement documents are available for unrestricted and full direct access, free of charge, at:  
http://irl.eu-supply.com/app/rfq/rwlentrance_s.asp?PID=184996&B=ETENDERS_SIMPLE
Additional information can be obtained from
the abovementioned address:  
I.4)

Type of the contracting authority

Body governed by public law
I.5)

Main activity

Education

Section II: Object

II.1)

Scope of the procurement

II.1.1)

Title

Creation of a list of Gamification Experts
Reference number:  2021
II.1.2)

Main CPV code

72212911  -  Computer game software development services
II.1.3)

Type of contract

Services
II.1.4)

Short description

This is a Prior Information Notice (PIN) is a call to parties interested in being considered for a list of Gamification Experts to support tenderers interested in bidding for an upcoming procurement for GMIT relating to the development of GMIT’s Educational Sustainable Energy Community (Ed-SEC) pilot project. GMIT will shortly be issuing a tender for the following: an energy consultant to carry out the necessary analysis and prepare both an Energy Master Plan and Register of Opportunities associated with educational opportunities related to the greater awareness of sustainable energy on campus. The energy consultant will address the following three tasks:
1. Behaviour change (related to achieving increased energy awareness amongst GMIT staff and students)
2. Gamification demonstrator (a software tool to facilitate increased energy awareness)
3. Engagement and impact monitoring (use the Game to engage participants)
II.1.6)

Information about lots

This contract is divided into lots: no
II.2)

Description

II.2.2)

Additional CPV code(s)

64216200  -  Electronic information services
71314000  -  Energy and related services
72212911  -  Computer game software development services
II.2.3)

Place of performance

NUTS code:  IE042 -  West
Main site or place of performance:  
Galway, Ireland
II.2.4)

Description of the procurement

Recognising that the energy consultancy industry may not have gaming expertise, GMIT considers that anyone who responds to this PIN, and meets a minimum qualification, will have their name forwarded confidentially to interested tenderers. There will be no obligation on the tenderers for the energy master plan service to engage any of the gaming experts, but this will enable GMIT to maximise the potential parties capable of meeting all of the needs identified for this initial contract.
If you are a gaming expert with experience in the education sphere and particularly around the development of gaming, then please complete the attached questionnaire and submit it to GMIT by e-mail to john.lohan@gmit.ie before 17:00 on Friday 26th March 2021.
II.2.14)

Additional information

GMIT are interested in hearing from individuals or firms with individuals with competency in gamification. This is not a call for competition. No contract or commitment will be entered into with GMIT. Those responding will be qualified and then their names will be forwarded to potential tenderers for GMIT's Educational Sustainable Energy Community (SEC) project on a confidential basis.
II.3)

Estimated date of publication of contract notice:

05/04/2021

Section IV: Procedure

IV.1)

Description

IV.1.8)

Information about the Government Procurement Agreement (GPA)

The procurement is covered by the Government Procurement Agreement : no
IV.2)

Administrative information

Section VI: Complementary information

VI.3)

Additional information

The goals of the Gamification Demonstrator are to boost GMIT's ability to create increased awareness, educational impact, and behavioural change amongst GMIT staff and students around sustainable energy. Available campus resources that could be utilised include a 12-15 focal points on GMIT’s sustainable energy campus tour, the sustainable energy educational laboratory and iSET's E-THERMAL research laboratory. Visitor access to these sustainable energy resources could be provided by a combination of on-site and on-line Gamification Demonstrator.
The on-line Gamification Demonstrator will;
• Translate Behavioural Change Plan (devised by the Energy Consultant) into a highly interactive Gamification Demonstrator built using software such as Unreal Engine 4.
• Anchor this Gamification Demonstrator around a virtual campus model of the physical infrastructure (buildings, carparks, facilities, laboratories, services and functions) of GMIT's Dublin Road campus, since the initial trial target gamers are GMIT students and staff.
• Games will leverage the use of focal points, campus energy tours and sensor data (temperature/humidity sensors and energy monitors) that will increase awareness of sustainable electricity, heating and transport
• Convert increased energy awareness into an engaging energy saving challenge game or competition that is easily accessible to all students and staff.
• Facilitate three gaming modes: first person pedestrian, aerial (drone) and Segway/vehicle.
PLEASE REFER TO THE DOCUMENT AVAILABLE FROM WWW.ETENDERS.GOV.IE FOR DETAILS OF INFORMATION TO BE PROVIDED.